WaitForSecondsRealtime1 딜레이 주기 public class LevelExit : MonoBehaviour { [SerializeField] float levelLoadDelay = 1f; void OnTriggerEnter2D(Collider2D other) { StartCoroutine(LoadNextLevel()); } IEnumerator LoadNextLevel() { yield return new WaitForSecondsRealtime(levelLoadDelay); int currentSceneIndex = SceneManager.GetActiveScene().buildIndex; int nextSceneIndex = currentSceneIndex + 1; SceneManager.LoadScene(currentSceneInde.. 2022. 6. 16. 이전 1 다음 728x90